Make Online Games Using Unity’s NEW Multiplayer Framework
A comprehensive course on Unity’s Netcode For GameObjects (NGO). Intermediate C#. Networking. Gameplay & more.
What you’ll learn
Create an online multiplayer game using Unity’s NEW Netcode for GameObjects (NGO) framework
Use Unity Gaming Services (UGS) Relay & Lobby to be able to self host without the need for port forwarding and sharing IP’s
Create a multiplayer top-down shooter that you can modify and turn into your own fun creation
Build the skills to make your own competitive or cooperative multiplayer game in any genre
Add core gameplay (making your tanks move, shoot, collect coins etc) as well as more advanced features like leaderboards, mini maps and and bounties
Deploy to UGS to allow for dedicated Game Server Hosting
Implement UGS Matchmaker so players can queue up and be automatically connected to a dedicated server
Play with 20 or more people online simultaneously
Ideally you’ll have knowledge of Unity and C#, with some experience making a single player game.
Ever wanted to make your very own multiplayer games? The free Unity Game Engine is making the process easier than it has been with its new Netcode For GameObjects (NGO) framework.
In this course we’ll create a multiplayer top-down shooter that you can modify and turn into your own fun creation and play against 20 or more people simultaneously online. In the process you’ll learn how to create and deploy a dedicated server with matchmaking.
We’ll be making a .io style game (like slither .io and agar .io), that can accommodate dozens of players. Through that process you’ll build the skills to make your own competitive or cooperative multiplayer game in any genre that interests you.
You’ll learn about networking and how to make the game a multiplayer. You’ll start building the core gameplay, making your tanks move, shoot, collect coins etc. Later you’ll add polish and more advanced features like leaderboards, mini maps and bounties.
You’ll take your game online using UGS (Unity Gaming Services) so players can connect over the internet without the need to port forward.
Finally you’ll learn how to make your game deployable as a dedicated server, so none of the players have to host the game. And you’ll learn to integrate matchmaking, so players can queue up, be matched together and a server spun up for them to play on.
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.
All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.
Jump in and start creating your own multiplayer game now. You’ll be playing it with your friends in no time!
Who this course is for:
- This course is for if you want to make a game that can be played online with others
Created by GameDev.tv Team, Nathan Farrer (aka Dapper Dino)
Last updated 7/2023
Size: 6.97 GB